Whoever has experienced the rare connection that We’re Not Really Strangers brings, I’m sure that since that day, they’re looking for something similar.
To be honest, it’s always hard to propose such games since they are really about the relations between people and contributing to meaningful conversations. Anyhow, we’ve taken everything into consideration and made a list of the top 8 games like WNRS, but with unique content.
1. Let’s Get Deep

Ages 17+ | 2+ players |300 cards | Gametime of 30 to 90 minutes;
Everyone who loves the different levels of WNRS should also love Let’s Get Deep. There are Ice Breaker cards, Deep, and Deeper, and Activity cards too – just like the wild ones in We’re Not Really Strangers. We might say, though, that the content in Let’s Get Deep is a little more flirtatious and sometimes more casual than WNRS, while the latter is very deep in almost all questions, and sometimes intense.
2. Fog Of Love
Ages 17+ | 2 players | Gametime of 60 to 120 minutes;
Fog of Love and We’re Not Really Strangers both explore emotional connection, but in two different ways: WNRS through a card-based conversation, while FoL through a role-playing board game. You will play 2 fictional characters while making decisions, navigating love and conflict, that reflect your personal traits and thoughts on the relationship. We might say Fog of Love is a fiction movie you co-write together, but one that tells a lot about you and your partner!
3. Where Should We Begin?
Ages 18+ | 2 to 6 players | 200 cards | Gametime of 45 minutes;
A game with the purpose of creating stronger connections, made by a psychotherapist, has to be a good option. While We’re Not Really Strangers is mostly about short to medium answers, Where Should We Begin? is narrative-driven. This means that instead of answering the question on the cards directly, you share stories related to them, which help you connect more deeply.
4. Sparks
Ages 14+ | 2 to 8 players | 150 cards | Gametime of 45 minutes;
A game inspired by the stars? The element of asking questions and giving honest thoughts is the same in WNRS and Sparks. However, in Sparks, the whole gameplay is more engaging and catchy. This, because first, you have questions in time-sensitive categories – Past, Present, and Future. Then, you have the Lunar Events along the way, and in the final round, a constellation is revealed, which is, hands down, a fun twist.
5. The {And}
Ages 17+ | 2+ players | 199 cards | Gametime of 30+ minutes;
To begin with, The And feels quite more minimalistic than We’re Not Really Strangers. They have the same idea and both encourage vulnerability, but WNRS comes in different levels, and guides you through the conversation step by step, while The And has only one level of questions, most of which are open-ended. In other words, the latter drops you right into the deep conversations, it’s quiet, and raw, sometimes just like a filmed interview between 2 people.
6. How Deep Will You Go?
Ages 17+ | 2 to 8 players | 99 cards | Gametime of 15+ minutes;
The game structure of How Deep Will You Go? and WNRS is almost identical, with different names, but the level of intimacy is the same. And both have wild cards included, too! The content is original in both, there’s no repetitive content, but it feels like playing a new edition of WNRS. The main difference, though, is the number of cards included. We truly think How Deep Will You Go? is worth buying. However, we have another option for you: downloading the game in PDF form, for free!
7. Smol Tok
Ages 12+ | 2 to 6 players | 60 cards | 60 to 90 minutes;
The gameplay of Smol Tok feels a little less intense than We’re Not Really Strangers; however, both these games aim to strengthen relationships. What we love about Smol Tok is that each card has its anatomy: it has one number from 1 to 3, which describes the depth of the conversation, one of the three categories (personality, community, and intimacy), the title & question, and the card number. A great small talk, indeed!
8. So…
Ages 12+ | 2+ players | 56 cards | Gametime of 45 minutes;
So… unlike We’re Not Really Strangers, it doesn’t have a leveling system. Instead, it offers a free-flowing experience where players choose what they want to talk about and how comfortable they are with the conversations ahead. The prompts are personal and deep, of course, but thought in a general and approachable aspect, they’re maybe not as vulnerable as WNRS. So… offers emotional connection, but without getting intense from the beginning.
Final Thoughts
One of our hardest challenges ever was to wrap up a list of such games, something as important as creating real connections.
However, after extensive research and discussions, we’ve chosen these 8 games to include in the list of games like We’re Not Really Strangers, hoping that they’ll offer ways for you to deepen dialogue, seek vulnerability, and emotional connection.