Welcome to Cards Against Humanity card explanations! Picture this: you’re in a game, someone plays the “Smegma” card (a pretty gross word, I must say), everyone laughs, and you’re left trying to blend in. It’s a familiar scene for many.
Tip: You can always mix cards with Cards Against Disney, Muggles, Star Wars, and a few others making the CAH even laughter.
We’ve all been there, and it’s perfectly fine. This article is here to clear up the confusion and provide explanations for all those Cards Against Humanity cards you didn’t quite get. Let’s turn that awkwardness into understanding and laughs!
Bees?
The “Bees?” card is a perfect example of random absurdity in Cards Against Humanity. The humor comes from the sheer randomness of suggesting “Bees?” as a solution, making it funny in its unexpectedness and ambiguity.
An Oedipus complex.
The “Oedipus Complex” card references a Freudian theory where a child feels desire for their opposite-sex parent and rivalry with their same-sex parent. In Cards Against Humanity, this card uses dark humor to play on the discomfort and taboo of the concept, making it shockingly funny in the right context.
MechaHitler
The “MechaHitler” card combines the historical figure of Hitler with the concept of a mechanical, robotic version. This card is a blend of dark humor and absurdity, creating a disturbing yet ridiculous image meant to shock and amuse by taking an infamous figure and turning him into something out of a sci-fi nightmare.
A robust mongoloid.
This card uses outdated and offensive language, referencing a term historically used to describe individuals with Down syndrome in a derogatory way. The humor in Cards Against Humanity often comes from its shock value, but this card plays on the discomfort and controversy surrounding such terms, pushing boundaries for dark humor.
Pixelated bukkake.
The “Pixelated Bukkake” card combines explicit adult content with censorship. “Bukkake” is a Japanese term for a specific adult act, and “pixelated” refers to how such scenes are often censored in media. The humor here comes from the crude juxtaposition of explicit content and the ineffectiveness of pixelation to hide the shocking nature of the act, making it an over-the-top and provocative card in the game.
Eugenics.
The “Eugenics” card in Cards Against Humanity refers to the controversial and unethical practice of improving the genetic quality of a human population by selectively breeding desirable traits. The card uses dark humor to highlight the disturbing nature of the concept, making it both shocking and provocative when played in the game.
Seppuku.
The “Seppuku” card refers to the ancient Japanese ritual of suicide by disembowelment, historically performed by samurai to restore honor. In Cards Against Humanity, the dark humor comes from using this serious and grim concept in a lighthearted game, creating a jarring contrast that can provoke laughter through its shocking nature.
Fetal alcohol syndrome.
The “Fetal Alcohol Syndrome” card refers to a serious condition caused by alcohol exposure during pregnancy, leading to developmental issues in a child. In Cards Against Humanity, the card uses dark humor by bringing up a sensitive and tragic topic in an unexpected and provocative way, aiming to evoke uncomfortable laughter through its audacity.
Leprosy.
The “Leprosy” card in Cards Against Humanity draws its humor from the shock value of referencing a serious and historically stigmatized disease. The card plays on the dark, inappropriate humor the game is known for, making light of something that is normally a somber topic, which can lead to an uncomfortable but comedic effect in the right context.
Sarah Palin.
The “Sarah Palin” card references the former Alaska governor and 2008 vice-presidential candidate known for her controversial and polarizing political persona. In Cards Against Humanity, this card is often used to evoke humor through the strong opinions and associations people have with her, playing on her public image and the divisive reactions she often provokes.
Lena Dunham.
The “Lena Dunham” card in Cards Against Humanity refers to the controversial actress and writer known for her outspoken views and her show Girls. The card plays on the divisive nature of her public persona, making it a potentially polarizing yet humorous choice depending on the context in which it’s played. The humor stems from the cultural discussions and debates she often sparks.
Serfdom.
The “Serfdom” card refers to the historical system where peasants were bound to work on their lord’s land with little freedom. In Cards Against Humanity, it adds humor through its old-world reference, highlighting the absurdity of such a system in a modern, exaggerated context.
Smegma.
The “Smegma” card is designed to shock and provoke reactions due to its gross and taboo nature. Smegma refers to a bodily secretion, and in Cards Against Humanity, it plays on the disgust factor, making it an uncomfortable yet humorous card when paired with the right prompt.
Toni Morrison’s vagina.
The “Toni Morrison’s Vagina” card is an example of Cards Against Humanity’s use of shock value combined with cultural references. By pairing a respected literary figure with an explicit and unexpected term, the card creates humor through the jarring contrast and absurdity of the combination. It’s meant to be provocative and uncomfortable, which is central to the game’s dark and edgy humor.
Synergistic Management Solutions.
The “Synergistic Management Solutions” card satirizes corporate jargon and buzzwords. It’s a humorous take on the meaningless, overly complex phrases often used in business to sound important but ultimately say nothing. In the game, this card is funny because of how bland and out-of-touch it sounds, especially in absurd or ridiculous scenarios.
Daniel Radcliffe’s delicious asshole.
This card combines shock value with absurdity by pairing a famous, beloved actor, Daniel Radcliffe, with an unexpectedly graphic and bizarre phrase. The humor comes from the outrageousness of the imagery and the unexpected contrast between Radcliffe’s wholesome public persona and the crude, over-the-top description, making it a standout card for its sheer ridiculousness.
Steve Bannon.
The “Steve Bannon” card references the controversial political figure known for his role as a strategist for Donald Trump and his association with far-right ideologies. In Cards Against Humanity, the humor comes from the card’s potential to add a dark, cynical, or politically charged twist to the scenarios in the game, making it a sharp commentary on current events.
Swooping Cards Against Humanity
The “Swooping” card in Cards Against Humanity is a playful reference to the act of quickly and often aggressively taking something, usually without permission. It’s often used to describe a situation where someone seizes an opportunity or object, often at the expense of others. The humor in this card lies in its absurdity and the visual imagery it conjures of someone literally or metaphorically swooping in to grab something.
A sad fat dragon with no friends.
This card combines whimsical imagery with a touch of melancholy, depicting a dragon that’s both comically pitiful and endearing. The humor comes from the exaggerated contrast of a mighty dragon being portrayed as lonely and out of shape, making it absurdly funny in the game’s context.
Rush Limbaugh’s soft, shitty body.
This card uses dark and pointed humor to mock the late conservative radio host Rush Limbaugh. It combines a personal insult with a crude description, reflecting the game’s style of provocative and often controversial humor. The card is designed to shock and elicit laughter through its harsh and exaggerated imagery.
The Chronic.
“The Chronic” card is a reference to marijuana, particularly high-quality cannabis. It’s also the title of a famous album by Dr. Dre. In Cards Against Humanity, this card is used to add a touch of stoner humor, often fitting well in scenarios related to drug culture or hip-hop references.
PrEP.
The “PrEP” card refers to pre-exposure prophylaxis, a medication taken to prevent HIV infection. In Cards Against Humanity, the humor comes from the card’s reference to a serious medical treatment in the context of the game’s dark and often irreverent humor, creating a contrast that can lead to an unexpected laugh.
The invisible hand.
The “Invisible Hand” card refers to the economic concept by Adam Smith, which suggests that the self-regulating nature of the market guides supply and demand. In Cards Against Humanity, this card can be humorously applied to situations where unseen forces or mysterious events are at play, adding a clever, if ironic, twist to the game.
“Stifling a giggle at the mention of Hutus and Tutsis.” / “Helplessly giggling at the mention of Hutus and Tutsis.”
These cards reference the uncomfortable and inappropriate reaction of finding humor in serious, tragic topics—specifically the Hutu and Tutsi ethnic groups involved in the Rwandan Genocide. The humor in these cards is dark and provocative, highlighting the tension between humor and the taboo nature of laughing at something so deeply tragic. It’s meant to shock and provoke thought about the boundaries of what is considered acceptable humor.
Heteronormativity.
The “Heteronormativity” card refers to the assumption that heterosexual relationships are the norm or default. In Cards Against Humanity, this card critiques societal norms by using humor to highlight and challenge traditional ideas about gender and sexuality.
Sex with Patrick Stweart.
The “Sex with Patrick Stewart” card combines celebrity culture with absurd fantasy. The humor comes from the unexpected and exaggerated idea of having a sexual encounter with the iconic actor, known for his distinguished roles, which makes the card both shocking and amusing in its sheer randomness.
Necrophilia.
The “Necrophilia” card in Cards Against Humanity taps into the game’s darkest humor, referencing an attraction to or sexual acts with the dead. The shock value and taboo nature of necrophilia make this card controversial and deliberately uncomfortable, which is where the humor lies in the context of the game.
Auschwitz.
The “Auschwitz” card in Cards Against Humanity is an example of the game’s darkest and most controversial humor. It references the Nazi concentration camp during World War II, evoking shock and discomfort. The card’s intention is to push boundaries, though its use often sparks debate on the ethics of humor.
The Ubermensch.
The “Übermensch” card refers to a concept from philosopher Friedrich Nietzsche, meaning “Superman” or “Overman.” It represents an ideal of human excellence and power. In Cards Against Humanity, the humor comes from the card’s highbrow reference being used in absurd or out-of-place situations, contrasting deep philosophy with the game’s typically crude humor.
The Three-Fifths compromise.
The “Three-Fifths Compromise” card refers to a historical agreement during the U.S. Constitutional Convention where enslaved individuals were counted as three-fifths of a person for legislative representation. In Cards Against Humanity, this card is a stark example of the game’s dark humor, forcing players to confront uncomfortable and grim aspects of history, often leading to reactions of shock, unease, or bitter laughter.
Object permanence.
The “Object Permanence” card refers to the developmental concept where an infant learns that objects continue to exist even when they can’t be seen. In Cards Against Humanity, the humor comes from the unexpected use of this psychological term in absurd or silly contexts, making it a clever and subtly funny card.
Madeleine Mccann.
The “Madeleine McCann” card is one of the more controversial and dark examples in Cards Against Humanity. It refers to the high-profile case of a young British girl who disappeared in 2007 in Portugal. The card’s inclusion is meant to shock and provoke, using a sensitive real-world tragedy to push the boundaries of humor in the game.
The Trail of Tears.
The “Trail of Tears” card in Cards Against Humanity refers to the tragic forced relocation of Native American tribes in the 1830s, resulting in immense suffering and death. The card leverages dark humor by invoking a historically painful event, aiming to shock players with its insensitivity, which is characteristic of the game’s boundary-pushing style.
The Rapture.
The “Rapture” card refers to the Christian belief in an end-times event where believers are taken to heaven, leaving others behind. In Cards Against Humanity, this card adds a layer of dark humor by playing on the apocalyptic theme, often used in scenarios where something dramatic or catastrophic is happening, making it both funny and unsettling.
Chungo
In the Family Edition of Cards Against Humanity, “Chungo” is a playful, made-up character, likely a humorous twist on “Koko, the talking gorilla.” The word “chungo” itself can refer to something oversized, which adds to the joke by imagining a larger-than-life, talking gorilla named Chungo. It’s a silly, fictional character that adds an element of absurdity to the game.
j15 patriot assault box
The “J15 Patriot Assault Box” card is part of the Cards Against Humanity “Science Pack,” which was released as an expansion. The card is a fictional and humorous creation, like many others in the game, meant to play on the absurdity and seriousness of military or technological terminology. The pack was designed to inject more science-related humor into the game, and this particular card exemplifies the game’s signature style of dark and ironic humor.
Jibber-jabber.
The “Jibber-Jabber” card refers to meaningless or nonsensical talk. In Cards Against Humanity, it’s used humorously to highlight situations where someone is speaking without making any real sense, adding a layer of light-hearted mockery to the game.
Ennui.
The “Ennui” card, featured in the Blue Box expansion of Cards Against Humanity, refers to a deep sense of existential boredom or weariness with life. The humor here lies in introducing such a highbrow, melancholic concept into a game known for its irreverent and absurd humor, making it both unexpected and ironically amusing.
A gossamer stream of jizz that catches the light as it arcs through the morning air.
This card is an example of Cards Against Humanity’s mix of poetic imagery with crude content. The humor lies in the contrast between the delicate, almost beautiful description of the scene and the explicit, vulgar subject matter. It’s shocking and funny because it transforms something typically offensive into something oddly elegant, creating a jarring yet humorous effect.
Lose Two: Player to the LEFT of Card Czar forfeits two white cards before starting the next round.
This card introduces a rule that forces the player sitting to the left of the Card Czar to discard two of their white cards before the next round begins. It’s a way to shake up the game by imposing a penalty, adding a strategic twist and an element of surprise that can disrupt a player’s plans.
Jason, the teen mayor.
The “Jason, the Teen Mayor” card is a humorous take on the idea of an inexperienced and perhaps overconfident young person in a position of power. It pokes fun at the absurdity of a teenager, typically seen as immature or inexperienced, being given the responsibilities of a mayor, making it a funny and ridiculous scenario within the game.
The wonders of the Orient
The “The Wonders of the Orient” card in Cards Against Humanity plays on stereotypes and exoticism associated with Eastern cultures. It humorously exaggerates and simplifies complex cultural elements into a single, often absurd or exaggerated concept, fitting the game’s style of irreverent humor.
Boppin’ my flopper
The “Boppin’ My Flopper” card in Cards Against Humanity is a humorous and crude expression that combines playful language with a hint of vulgarity. It’s meant to be absurd and funny, often used to create awkward or outlandish scenarios in the game. The card’s humor lies in its randomness and the comedic imagery it evokes.
Me jubbly bubblies.
The “Me Jubbly Bubblies” card combines playful and absurd elements to create humor. “Jubbly” refers to female breasts, and “bubblies” to carbonated drinks like champagne. The card humorously blends these ideas into a whimsical phrase, suggesting a playful affection for both breasts and bubbly drinks.
Pigglewink
The “Pigglewink” card is an example of the game’s use of whimsical and nonsensical language for comedic effect. The term “Pigglewink” itself has no specific meaning and is likely intended to sound amusing and absurd, fitting into the game’s style of randomness and surreal humor.
Da Clurb
The “Da Clurb” card is a humorous and slangy way of saying “the club,” often referring to a nightclub or party scene. It plays on the stereotypical idea of going out to a lively, often chaotic place, and its exaggerated spelling adds to the comedic effect by mimicking casual or exaggerated speech.
Kneevis
The “Kneevis” card in Cards Against Humanity is a made-up word that adds to the game’s absurdity. It humorously sounds like a blend of “knee” and a nonsensical suffix, creating a funny and random term that plays on the game’s love for bizarre and unexpected humor. The lack of a clear definition makes it fit perfectly into the game’s unpredictable and silly nature.
Getting Pegged
The “Getting Pegged” card refers to a sexual practice where a woman wears a strap-on dildo and penetrates a man. In Cards Against Humanity, it uses shock value and unexpectedness to create humor, often playing on the taboo nature of the subject in a light-hearted and provocative way.
Huit
The “Huit” card, which means “eight” in French, is often used in Cards Against Humanity for its randomness and potential for absurdity. The humor arises from its unexpected foreignness and how it can be awkwardly or hilariously inserted into various scenarios, adding a layer of randomness to the game.
Red Card With Numbers
The “Red Card With Numbers” card cleverly uses numbers to spell out a censored expletive. By decoding the numbers (1 = F, 2 = U, 3 = C, 4 = K), the card reveals the word “F*CK!” The card adds a playful twist by using a visual pun to deliver a crude joke, and it’s only available in the design pack.
Card With Stars On Top
The “Card With Stars On Top” card in Cards Against Humanity plays on the idea of a card being special or notable in a humorous way. The stars add an element of importance or celebration, but in the context of the game, it’s often used to highlight something absurd or insignificant, adding a layer of irony and humor.
DISCLAIMER: All card terms written in read, mean that these cards have been removed from the newest version of the main deck, probably because they were too offensive, or not funny enough.
Final Thoughts: Is There Anything Else Worth Mentioning?
Fellas, we will update the article with new phrases, new sentences, or anything with the card content that’s not very clear to you. Let us know in the comments if you have any card that you are looking for an explanation and we will do it for you! As always, you ask, and you shall receive! Until then, have fun, you horrible people!